Project L, League of Legends' 2vs2 fighting game, debuts new gameplay

Riot Games has said that the game's core foundations have already been decided, and that development of characters, maps, and other elements will begin in 2023 at the earliest.

Project L, League of Legends' 2vs2 fighting game, debuts new gameplay

Project L, Riot Games' 2D team fighting game rooted in the League of Legends universe, has already laid its groundwork, according to Tom Cannon, senior director and executive producer of the title, which was unveiled at EVO 2019 in 2019. In the video below, Tony Cannon, technical director, explains what those primary concepts are, as well as the work that lies ahead and Project L's goals. They show some early gameplay to show off the new graphic style, but they also make it obvious that the release date is still a long way off: at the earliest, it will be in 2023.


The gameplay shown is a "vertical slice," a video of the game experience created "to define the final aspect of the game, before creating all the content, such as characters and scenarios," according to Cannon, who also assures that "there is still a lot of work ahead" to create a fighting game that "allows the community to devote themselves to it, playing for years or even decades."


They've defined the basic gaming experience, defined the controls (which will be accessible to any type of player but deep for the most experienced in the genre), established an artistic direction, and in short, they've "finished deciding all the things that make a game a game," but there are still tasks to be completed, such as creating a" full roster of champions, designing scenarios, adding menus and UI [user interface], and creating the ranking system.


Fight for teams that have the finest network code.

"It will be a team fighting game," they say, "in which you will have to train and control a squad comprised of two separate champions." The video features Darius, Jinx, Ahri, and Ekko. "In terms of controls, we've taken a strategy of making them simple to learn but tough to master," the developer explains.


"Create the greatest possible network code for a fighting game," says Project L. To minimize latency, it will employ the standard rollback in fighting games, which will be supplemented by the RiotDirect used in MOBAs and tactical shooters like Valorant.


Riot Games will provide more details about its upcoming team fighting game in the second half of 2022, and they will make another announcement about the game later that year.



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