One of the developers who requested an SSD for the PS5 was Tim Sweeney

Mark Cerny gave some facts concerning the upcoming console's decision.

One of the developers who requested an SSD for the PS5 was Tim Sweeney


One of the benefits of the next-generation consoles, the PS5 and Xbox Series X | S, is the use of solid-state drives, which not only lower load times but also allow bigger amounts of data to be transported swiftly, ensuring that the action does not pause on screen. Gamers have praised the choice, but it was also a dream fulfilled by the devs, as Mark Cerny said.


THE DEVELOPERS REQUESTED FROM SONY THAT THE PS5 INCLUDE A SSD.

Mark Cerny, the architect responsible for the platform and one of the most prominent developers in PlayStation history, provided some facts about the process that led to the creation of PlayStation 5 on the one-year anniversary of its release. Cerny mentioned in a WIRED video about the PS5 development process that when considering features for a new console, the team in charge brainstormed what couldn't be accomplished on the console. hardware that is older.


EPIC GAMES' TIM SWEENEY WAS UNINTERESTED IN LEARNING MORE ABOUT HARD DRIVES ON CONSOLES.

However, this is only half of the process, and it is done with gamers in mind, with a request to the developers to express what they would like to see in a new console at the same time.


In this regard, Cerny noted that one of the most common requests was for a solid state drive (SSD) to be included in the PS5, and that Tim Sweeney, CEO of Epic Games, was one of the key proponents of the notion. Sweeney, according to Cerny, disparaged hard drives, claiming that they were slowing down the industry and that the solid state drive will be the next stage.


According to both creators, installing an SSD in the PS5 would be the best decision because it would allow them to move larger amounts of data faster, resulting in smoother gameplay for the player. Cerny used the example of loading times in PS4 games that may take up to 1 minute, and even quick travel options in open world games that could take up to 30 seconds, which the developers considered lost time for players.

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