We present five new Magic: the Gathering cards that aren't available anywhere else

The frightening plane of Innistrad, where lycanthropes, vampires, and zombies rule the night, is the setting for Innistrad: Midnight Hunt.

We present five new Magic: the Gathering cards that aren't available anywhere else.

Innistrad: Midnight Hunt, a new season in the Magic: The Gathering Arena, has arrived, bringing with it new spells, creatures, mechanics, and combos to explore. Wizards of the Coast thrills us with very fascinating proposals for its popular collecting card game, and following the crossover with Dungeons and Dragons, we return to the most terrifying plane in the world of Magic, Innistrad, as it does at the start of every course. These five cards, which we have exclusively for you, demonstrate the frightening aura that pervades this collection, and how appropriate it is for us to celebrate Halloween this year, when it is not yet strongly suggested to party or trick or treat.

We present five new Magic: the Gathering cards that aren't available anywhere else.

The Organ Collector, a blue zombie creature with strength 3 and defense 2, allows us to look at the first three cards in our library, choose one, and discard the rest, laying them straight on our cemetery, when it enters the battlefield.


Devoured Alive appears to be a cheap black card, but it comes with a higher cost in terms of sacrifice or mana compensation. We can exile a creature or planeswalker with this spell.


The Carved Pumpkin is an artifact card that allows us to draw a card in exchange for a mana and exile another card from our graveyard. It is called Jack O'Lantern in English, alluding to the Halloween legend of the Irishman who deceived the devil himself; it is an artifact card that allows us to draw a card in exchange for a mana and exile another card from our graveyard. Add a mana of any color if the exiled card is a carved pumpkin.


We present five new Magic: the Gathering cards that aren't available anywhere else.

Mark Red Hot is a black instant that gives any creature deathtouch, meaning that any damage it deals to another creature, regardless of its strength, will result in death. In addition, we can draw a card during this instant.


Finally, Exorcism of Thraben, a white instant, exiles the Spirit, target enchantment, or creature with the Disturb ability. This card hints at a new mechanism called Disturb, which allows us to cast a changed card from the graveyard.


DAY AND NIGHT 

The passage of day and night is one of Innistrad's oddities. It will be neither one nor the other at the start of the game, but that will change when a permanent with Daytime's ability appears on the battlefield. If a player does not cast any spells during his turn, the next turn becomes night, and all cards with two faces, one of which is night, are converted.


In addition, the Coven mechanic has been added, which allows you to activate abilities when you control three or more creatures with differing forces.


On September 16, Innistrad: Midnight Hunt will be released in the Magic: The Gathering Arena. On the 17th, the presentations will take place in stores, bringing with them some new information, such as the awards for the presentations, which will now be edition envelopes, as requested by previous editions' participants.

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