The strategies of Warhammer 40,000: Battlesector, where you can blow up enormous bugs with your fists, are examined

I was recently re-watching XCOM 2 and got the bug for tactics, which is one of those genres that I don't understand why I usually put second on my list of preferences when I really enjoy it. That was my mentality when I first started playing Warhammer 40,000: Battlesector.

The strategies of Warhammer 40,000: Battlesector, where you can blow up enormous bugs with your fists, are examined

I'll start by saying that I got into the new Slitherine for good - even more so for being behind Black Lab Games after doing such a great job with Battlestar Galactica - but despite how much I enjoyed it, I couldn't help but notice a lot of flaws.

A respectable middle ground

You already know how difficult it is to get into the Warhammer video game universe. There are gems like Space Marine -GOTY of life and I don't get off this ship- and games that appear to have been developed reluctantly. Battlesector is a good middle ground in Warhammer 40,000.

The goal is to advance level by level while annihilating adversaries based on shots with percentage and special attacks in a campaign in which we control the Blood Angels marines to face the danger of the Tyranids -which can also be played in multiplayer modes-.


The conventional turn-based competition, as if we were playing on a board mock-up, but with an RPG twist that takes it closer to the XCOM we referenced earlier. The saving grace is that if our units survive each battle, they will level up, allowing us to better our attacks.

On the other hand, the game encourages us to complete objectives in the most efficient manner possible so that, based on our performance, we can improve our heroes with new special attacks, buffs, and better equipment that can be transferred to the rest of the units.

The game's regulations in particular

I like the idea of caring for my units and watching them grow, but the Space Marines' helmets and designs are so similar that, unlike the aforementioned game, it's tough to develop a special fondness for your warriors.

It comes with the Warhammer set, and while it is what it is, there is a sense of missed opportunity, as with earlier examples. The first thing springs to mind is coverage: structures and debris behind which you might hide to evade enemy fire. On paper, it seems like a wonderful idea, but it doesn't quite catch on, owing to a lack of information and questionable interface decisions.

For example, you might believe that being on high ground gives you an edge, but all you're accomplishing is making the tiny fence between your unit and the enemy a magnet for your bullets, resulting in a missed chance. It's lovely to clean up the troops' area.

In any case, these are the types of issues that take one or two games to notice and that, from there, you just adapt to the game's rules. They don't make it any less enjoyable, so let's go, and I've had a few moments that have left me with a pleasant aftertaste.


Great ideas collide with less-than-stellar ones.

It's always satisfying to face enormous animals that are resistant to your bullets and capable of blowing up your army with a single bomb. It's a great thrill to see gigantic obstacles turn into normal foes with the help of new units that gradually add to your army, as well as all the powers and improvements that you get game by game.

Based on body-to-body combat and close-range attacks to inspire your troops, the strategy quickly shifts from destroying everything that moves to laying traps in which to leave your troops abetting with the defense turned on and watch as your enemies fall one after another while attempting to approach a cebo.

Unfortunately, the level design falls well short of the excitement your battle system ideas provide. Aside from the low quality of the objectives - get there and press a button, then kill all the enemy - your primary issue is the arrangement of your situations.

Someone must have felt that creating bottlenecks was a goldmine at some time in the game, requiring you to defend some very vulnerable troops in line until they could all pass from one side to the other. However, after the first two times, the strategy becomes incredibly heavy, slowing the speed of the games and requiring you to hold on with patience as a caravan of units walks through a small corridor in half of them.


VidaExtra's point of view

Warhammer 40,000: Battlesector is the typical game that you can vent with an arched eyebrow and a half smile. With great ideas in the playable, and an evolution of your units that makes combat a constant more and better, Warhammer 40,000: Battlesector is the typical game that you can vent with an arched eyebrow and a half smile. Something is awry, but you're too preoccupied with seeing your troops beat each other out of the way with every bug that comes close to them.

If you like strategy games and the Warhammer universe, I doubt you'll be disappointed with what's here and what's coming in the shape of new units and armies in the future. It's not the sequel to Space Marine that we all hoped for, but it's a tasty way to stave off hunger.

Post a Comment